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News Page 12: Mario Hoops 3-on-3 Reviewed (Nintendo DS)

Mario Hoops 3-on-3 Reviewed (Nintendo DS)


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Funny News: Mario Hoops 3-on-3 Reviewed (Nintendo DS)

October 1, 2006: Mario Hoops 3-on-3 Reviewed (Nintendo DS)

Finding new sports for Mario Bros to take up is getting seriously tricky. Let's see what out favorite Italian stereotype has left to play, shall we? How about "Mario Angling"? That might be fun, but we'll save that one for the Wii-mote. "Donkey Kong Zorbing"? Nah, too much like Super Monkey Ball. Ok, got it: "Princess Peach Buzkashi Party". See how the word "party" makes it all seem more fun and accessible? ...

...One last problem in the presentation is how much time Super Mario Hoops spends in transition after every basket. It takes a while to load and skip replays, bogging down otherwise quick gameplay. After you've waited through your hundredth highlight, you'll want to just be able to turn replays off. And hey! Guess what? You can't.

But you can always turn on the "rent" option. Super Mario Bros Hoops is a decent, little game that's a bit too decent and way too little. It's good for a laugh or two, but it fails to capture the fast-paced fun factor of previous Mario sports titles. Super Mario Bros Caber Toss, here I come!

Read complete Mario Hoops review at: www.gamerevolution.com

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Spider Man 3 FunnyGames, May 28, 2007
...The game controls are essentially the same as what we've seen since Spider-Man 2. You'll swing through the city on web ropes which are shot and swung from by pressing and holding the R trigger (R2 on the PS3). Releasing the button causes Spidey to let go; press it again while in mid-air and you get another web rope and another swing. It's a very simple mechanic that's worked amazingly well in the past and continues to do so in this game...

...Much like the last game, you'll advance the story by traveling through the city to event markers, each of which is connected to one of the game's many missions. The narrative is far more open-ended this time around, with plenty of Spidey villains not featured in the films (though the geriatric Vulture doesn't show his liver-spotted head for once) and three gangs tearing the city apart, each having its own territories and mission line...

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Tower Defence FunnyGames, March 26, 2008
Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.

The object of the Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.

Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.

The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.

Every tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you defence towers.

Roman Sanine (creator of tower defence) scored 90. Are you able to get a higher score?

Here is the classic version: Play Tower Defence

In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.

More versions:
Play Tower Defence 2
Play Tower Defense

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