was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
More Funny Games News
PC: Neverwinter Nights 2 review FunnyGames, November 13, 2006It has been many years since the war with Luskan and the plague devastated the city of Neverwinter. Now the hamlet of West Harbor has been attacked by mysterious evil forces. Many died, but with your help, the village managed to repel the attackers. Your father believes these fiends were seeking a hidden silver shard he had hidden away – a magical relic from the war thought to be mostly valueless. So he dispatches you to take the shard to your uncle in Neverwinter who has another...
...With fifty hours of game story, branching down different paths based on your moral choices, the Neverwinter Nights 2 game would have already been a hefty game adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a ...
Read Full Neverwinter Nights 2 review at:
www.gamerevolution.com
Gothic 3 preview FunnyGames, August 14, 2006...Although we probably only saw the tip of the iceberg of this game, the graphics looked wonderful. The Unnamed Hero was bad, big and wore very cool armor. His fire spells in the game featured some sizzling effects and the environments were alive with atmospheric details, like uppity humans hanging from poles. This is not like the Final Fantasy game.
Rather, it’s the third game in a series we’ve only just become acquainted with, and can’t wait to get to know the game better. With its good looks, fascinating racial dynamics, intense action and absolute freedom, Gothic 3 game will let us unleash both our inner wusses and bullies when the game hits the shelves in November 2006.
Read full preview at:
www.gamerevolution.com
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