Funny News: Full Auto 2 racing game on PSP
November 13, 2006:
Full Auto 2 racing game on PSP
...Like its console counterpart, Full Auto 2 is a racing car combat game featuring vehicles outfitted with various weapons. Gamers will race around 15 fully destructible environments in a car race to see who can finish first in one piece.
The single-player race game version features 56 events, and multiplayer modes include a variety of modes, including Down & Back, Head-On and Arena Deathmatch. Also carrying over from the console version is the unwreck feature. This feature allows Auto 2 gamers to reverse time and have a second chance at maintaining their safe driver's insurance discount.
Full Auto 2: Battlelines for the PS3 will be ready for the console's North American launch on November 17. Full Auto 2 Battlelines for the PSP has not yet been rated or priced.
Read more Full Auto 2 on PSP at:
www.gamespot.com
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More Funny Games News
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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