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News Page 7: PC: Neverwinter Nights 2 review

PC: Neverwinter Nights 2 review


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Funny News: PC: Neverwinter Nights 2 review

November 13, 2006: PC: Neverwinter Nights 2 review

It has been many years since the war with Luskan and the plague devastated the city of Neverwinter. Now the hamlet of West Harbor has been attacked by mysterious evil forces. Many died, but with your help, the village managed to repel the attackers. Your father believes these fiends were seeking a hidden silver shard he had hidden away – a magical relic from the war thought to be mostly valueless. So he dispatches you to take the shard to your uncle in Neverwinter who has another...

...With fifty hours of game story, branching down different paths based on your moral choices, the Neverwinter Nights 2 game would have already been a hefty game adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a ...

Read Full Neverwinter Nights 2 review at: www.gamerevolution.com

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Tower Defence FunnyGames, March 26, 2008
Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.

The object of the Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.

Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.

The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.

Every tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you defence towers.

Roman Sanine (creator of tower defence) scored 90. Are you able to get a higher score?

Here is the classic version: Play Tower Defence

In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.

More versions:
Play Tower Defence 2
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Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007
The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.

The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...

Read full review at: www.gamerevolution.com
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