Giant robots are almost always fun. Sometimes, you get to go into great detail when you build them in a video game, much like the MechWarrior series on the PC. Take every part, fit it into certain slots and make sure you have the right type of armor, not to mention enough heatsinks to keep from overheating when you fire off those 12 lasers at once. Then you have the much more simplistic ones where you don't really upgrade your robot but instead run around and shoot stuff in a more action-styled game you can find this mostly at play in MechAssault...
...The game graphics are, for the most part, pretty darn nice. Mechs have some insane detail on them try changing to a slight weapon variation and you will notice it almost immediately...
More Funny Games News
Ultimate Ghosts 'n Goblins Review FunnyGames, September 5, 2006Ultimate Ghosts n' Goblins is a definite ode to the old school series and to classic arcade games in general. It doesn't compromise its values, staying true to its ridiculous difficulty, forgettable storyline and outlandish enemies. It may not be the most innovative game on the PSP, and it's not without its faults, but old school gamers and action fanatics will find a lot to enjoy here.
...In all, Ultimate Ghosts n' Goblins is a great buy for folks that loved the original games, as it adds enough to keep things fresh. Recently christened gamers might find the old school mechanics too frustrating and should think about checking out the originals before dropping down 40 bucks on the latest version.
Read full story at:
www.ugo.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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