Giant robots are almost always fun. Sometimes, you get to go into great detail when you build them in a video game, much like the MechWarrior series on the PC. Take every part, fit it into certain slots and make sure you have the right type of armor, not to mention enough heatsinks to keep from overheating when you fire off those 12 lasers at once. Then you have the much more simplistic ones where you don't really upgrade your robot but instead run around and shoot stuff in a more action-styled game you can find this mostly at play in MechAssault...
...The game graphics are, for the most part, pretty darn nice. Mechs have some insane detail on them try changing to a slight weapon variation and you will notice it almost immediately...
More Funny Games News
Ms. Pac Man Review FunnyGames, January 17, 2007Ms. Pac-Man is the lady-friendly follow-up to Pac-Man. It's the same basic dot-chomping, maze-navigating concept, but it's expanded. There are now multiple mazes, the fruit hops around, and the cutscenes are slightly more elaborate. Oh, and Ms. Pac-Man has a bow on her head. Like the other Namco releases for Xbox Live Arcade, Ms. Pac-Man is a straight-up emulation of the original game with no additions beyond an online scoreboard, some achievements, and colorful side graphics that surround the emulation. If the idea of a bare-bones emulation of Ms. Pac-Man sounds like it's worth five bucks to you, then you're in luck. But the standards for Xbox Live Arcade are a bit higher than what this game offers...
The Bad: Very plain presentation with no meaningful additions to the original game; unresponsive controls.
The Good: Talking about this game opens up a world of potential Wayne's World quotes.
Read full review at:
www.gamespot.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
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