The Paper Mario games are reminders that as far as we come with graphics and technology, the value of simple gameplay and a little heart has never changed. Even though it is shed most of its predecessors RPG elements, Super Paper Mario really shines as an end-all 2D platforming game - it breaks every kind of dimension, it is a classic world you can prod and spin and reshape.
Mario saving the universe is just one storyline; there are star-crossed lovers, backstabbers and best friends. Intelligent Systems has created a wonderful Mario world where our mute hero struggles with more self-absorbed morons than Goombas or Koopas. Merlon, Merlee and some of the other second-string characters from Paper Mario: The Thousand-Year Door return to guide you from 2D to 3D, from cretaceous worlds to outer space and back...
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Hellgate London Review FunnyGames, November 29, 2007Demons, zombies, foul squishy monsters, leaping beasties that fly at you from across the street. Poor London. Hell has vomited its array of nastiness upon the city and inhabitants have been forced to hole up in the Tube, that is, the subway. Mind the gap.
You, brave Templar, Cabalist, or Hunter, make your way to the nearest station over the course of a delightfully worded tutorial-hints of the laugh-out-loud dialog to come-and prepare for battle. Humanity won't go down without a fight!
London looks good, even if it has become the spawn point for all the evil in the world. There are plenty of crates and barrels to smash, sending pieces flying all over the place and...
Read full review at:
www.gamerevolution.com
PC Advanced Warfighter advances on factory FunnyGames, April 19, 2006New edition of latest Ghost Recon game goes gold with original graphics engine, levels, PhysX card support.
Tom Clancy's Ghost Recon series is poised to return to the platform from which it came, as Ubisoft today announced that Advanced Warfighter for the PC has gone gold.
Though it bears the same name and general story as the Xbox 360 hit, Ghost Recon Advanced Warfighter for the PC has a number of distinct differences. It was developed by Swedish studio GRIN, for one, and features its own graphics engine. It also sports all-new levels, a strictly first-person perspective, and support for Aegia's new PhysX processor. The PlayStation 2 and Xbox versions of GRAW were also substantially different from the heavily hyped Xbox 360 edition and received substantially poorer reviews.
Read full story at:
www.gamespot.com
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