The Impact of Episodic Gaming


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Funny News: The Impact of Episodic Gaming

April 19, 2006: The Impact of Episodic Gaming

GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby."

Read full story at: www.slashdot.org

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Fun Home Poker Game Rules - Guts FunnyGames, December 20, 2006
I played a lot of poker in high school. That was back in the mid-1970s. Poker for high school students wasn't like it is today. There was no Internet, no televised poker tournaments, and surely no legal poker rooms in New York where I grew up. For high school kids especially, poker was strictly an underground game illegal, forbidden, and compelling. For us it was like smoking cigarettes or drinking beer or smoking pot or getting laid. You wanted to do it because it was forbidden. And it was fun.

A favorite variety of the game back then was guts. We generally played it in the senior room of the high school a private room set aside only for seniors where we got away with playing poker because faculty didn't enter (unless they smelled cigarettes or pot). Small fortunes changed hands over this game. And we were all on very short bankrolls.
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