...The game controls are essentially the same as what we've seen since Spider-Man 2. You'll swing through the city on web ropes which are shot and swung from by pressing and holding the R trigger (R2 on the PS3). Releasing the button causes Spidey to let go; press it again while in mid-air and you get another web rope and another swing. It's a very simple mechanic that's worked amazingly well in the past and continues to do so in this game...
...Much like the last game, you'll advance the story by traveling through the city to event markers, each of which is connected to one of the game's many missions. The narrative is far more open-ended this time around, with plenty of Spidey villains not featured in the films (though the geriatric Vulture doesn't show his liver-spotted head for once) and three gangs tearing the city apart, each having its own territories and mission line...
More Funny Games News
The 'Other' Games of Poker: Limit Omaha Hi-Lo FunnyGames, January 17, 2007...Omaha hi-lo is a poker game of the nuts. With four cards in each player's hand, the sheer number of two-card combinations available tell us that the nuts are probably out there. Hand values increase dramatically in Omaha poker. While the median winning hand in hold'em is two pair, that hand is more often than not worthless in Omaha. If you're drawing to a flush, make it the nut flush. If you're drawing to a straight, make it the nut straight and if you're drawing to a low, you really need to make sure it's the nut low. Drawing to ten-high flushes, second nut lows and the bad ends of straights are huge money poker losers.
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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