...The game controls are essentially the same as what we've seen since Spider-Man 2. You'll swing through the city on web ropes which are shot and swung from by pressing and holding the R trigger (R2 on the PS3). Releasing the button causes Spidey to let go; press it again while in mid-air and you get another web rope and another swing. It's a very simple mechanic that's worked amazingly well in the past and continues to do so in this game...
...Much like the last game, you'll advance the story by traveling through the city to event markers, each of which is connected to one of the game's many missions. The narrative is far more open-ended this time around, with plenty of Spidey villains not featured in the films (though the geriatric Vulture doesn't show his liver-spotted head for once) and three gangs tearing the city apart, each having its own territories and mission line...
More Funny Games News
Halo 3 Co-op Game Details FunnyGames, September 4, 2007Do you like co-op gameplay? How about four-player co-op? Even better four player co-op featuring Master Chief, the Arbiter and two brand new Elite characters? Because that's what you'll be able to do over Xbox Live when Halo 3 ships on September 25...
...Four player co-op. Will it push the medium of gaming forward? Probably not. Will Live servers be bogged down under the onslaught of gamers signing on to take advantage of the new feature? Absolutely. Screw innovation; four player co-op is a masterstroke for Bungie. After the dismal mess which was Halo 2's online component, the developer has turned completely around and realized what the games fanbase truly wants. More. Online action...
Read full review at:
www.ugo.com
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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