Funny News: Harry Potter and the Order of the Phoenix
July 24, 2007:
Harry Potter and the Order of the Phoenix
The most recent entry in the Harry Potter pantheon of games takes advantage of ever-advancing game technology to offer several exciting new features. First, the game takes its cue from Grand Theft Auto, Bully and other popular games of the last couple of years, and offers a fully-immersive "sandbox" experience, allowing players to fully roam throughout 85 locations in Hogwarts, as well as the Ministry of Magic and other places.
The game seems tailor-made for the Wii, as spellcasting now requires more dexterity to execute the precise movements necessary to get one's magic on. "Discovery Points" allow players to advance through the plot of the game, and it's rumored that, in addition to Harry, playable versions of Sirius Black and Dumbledore will be available. In all, more than 60 missions and interaction with over 90 characters are promised.
Read full story at:
www.ugo.com
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Infernal game review FunnyGames, May 28, 2007...The majority of this game is shooting. The visuals in this game are pretty impressive at times, but this one still winds up being a bore almost from the start. The action is just plain dull, and your enemies are about as stupid as they can get. Enemy soldiers rattle off the same stupid lines over and over, while the otherwise interesting music gets drowned out by the same rock tune every time a fight starts up...
...The game runs through a list of both old-school shooter and modern day action game stereotypes as well. From the Heaven/Hell story to fairly standard boss fights to my favorite part, the key-card hunting, you'll find that this one is highly derivative. Sure, the physics system and lighting and textures are pretty nice if you've got a PC to handle that stuff on, but they don't really do anything for the actual game. The story starts...
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Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
Read full review:
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