The most recent entry in the Harry Potter pantheon of games takes advantage of ever-advancing game technology to offer several exciting new features. First, the game takes its cue from Grand Theft Auto, Bully and other popular games of the last couple of years, and offers a fully-immersive "sandbox" experience, allowing players to fully roam throughout 85 locations in Hogwarts, as well as the Ministry of Magic and other places.
The game seems tailor-made for the Wii, as spellcasting now requires more dexterity to execute the precise movements necessary to get one's magic on. "Discovery Points" allow players to advance through the plot of the game, and it's rumored that, in addition to Harry, playable versions of Sirius Black and Dumbledore will be available. In all, more than 60 missions and interaction with over 90 characters are promised.
More Funny Games News
Beautiful Katamari Reviewed FunnyGames, October 29, 2007Who the heck would have thought a game where you just roll a ball around picking up stuff would be such a gigantic success? Well, the Katamari Damacy series has become a favorite. It is a fun and easy to pick up game, is colorful, has awesome music and, best of all, comes at a budget price.
Really, Beautiful Katamari plays a lot like the other games in the series. Though, to be honest, I found some things harder to control with the 360 thumbsticks being at different horizontal planes on the controller. Being offset like that made it harder (at least for me) to do things like the dash and quick turns. Even if you're very used to the PS2 version, though, it won't be too hideously hard to shift over to the 360 controller for this one...
Read full review at:
www.atomicgamer.com
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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