Metal Gear going Online (PS3)


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Funny News: Metal Gear going Online (PS3)

July 24, 2007: Metal Gear going Online (PS3)

The first details and gameplay footage of Metal Gear Online for the PlayStation 3 were pulled out of the hat today at Konami's Metal Gear 20th Anniversary event in Japan...

...The game will be a kind of hide-and-seek for up to 16 players at a time, and is called a "strategic multiplayer experience." It will feature the SOP system which allows players to keep track of their teammates via nanomachines injected into their bloodstream. The nanomachines allow them to see where the rest of their team are, their condition, which way they are aiming, and their range of sight. Enemy soldiers can also be injected with nanomachines, which will enable the other team to then keep track of their movements...

Read full story at: www.gamespot.com

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Tower Defence FunnyGames, March 26, 2008
Tower Defence is based on the populat Warcraft 3 (Element Tower Defence) and the Starcraft (Turret Defence) gameplay.

The object of the Tower Defence game is to prevent the hordes (called waves) of monsters from getting to the castle by building element towers near the path.

Your menu is located at the bottom of your gamescreen. You can choose from a number of different elements to build towers from. When you click on a tower that has been built, the build menu becomes an upgrade menu, allowing you to make your defence towers even stronger.

The monsters will appear (spawn) every 20 seconds or you could press the spacebar to speed up the spawn. The health of the monsters will be miltiplied by 1.25 in every new wave. If your defence towers fail to kill the monsters and they get into the castle, a cavillian of your castle will die. The game is over When all your civillians die.

Every tower defence game experience is different every time you play depending on element, positions and upgrades your choose for you defence towers.

Roman Sanine (creator of tower defence) scored 90. Are you able to get a higher score?

Here is the classic version: Play Tower Defence

In this version there is a "tower range" variable, the flower tower is a bit slower to attack and all known bugs are solved.

More versions:
Play Tower Defence 2
Play Tower Defense

Enemy Territory: Quake Wars FunnyGames, February 10, 2006
UK developer Splash Damage is a pioneer in multiplayer gaming, even if most of the thousands of online FPS players have never heard of them. These are the guys that developed the multiplayer portion of Wolfenstein: Enemy Territory, the Activision title that was released for free a few years ago. Activision pulled a wonderful PR move in releasing this as a stand-alone game, and it's been a favorite of many FPS gamers since.

Now, Splash Damage is getting their chance to make their own multiplayer game that's not just intended to be tacked onto something else. Enemy Territory: Quake Wars combines Splash Damage's unique brand of FPS action with the sci-fi world of Quake to make something that's truly unique. The team at Splash Damage is still largely a bunch of modmakers without true retail game experience.
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