The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
More Funny Games News
Auto Assault Review FunnyGames, June 6, 2006Auto Assault is a post-apocalyptic combat driving MMORPG that was released by NetDevil and NCSoft. The game aims to provide players with a unique combat system that promises high speed destruction in a massively multiplayer environment. Players choose from three races: Biomeks, Humans, and Mutants where they harness their skills while preparing to duke it out in the middle of the world at higher levels.
Most Anticipated of 2005, Best Online Multiplayer Game, Editors Choice, Best Gameplay. These are just a few of the lines that were all over the front pages of PC gaming magazines and websites after the E3 show of 2005. Everybody seemed to be excited about a game that promised to bring some new, fast-paced, combat driving to the market in the form of a massively multiplayer role-playing game.
Review Grand Theft Auto Vice City Stories FunnyGames, November 13, 2006Out of all the Grand Theft Auto racing games released so far, I've found that many people enjoyed Vice City the most. Maybe it's the music, maybe it's the characters, maybe it's that hilarious 80s atmosphere but for whatever reason the middle racing game in the "GTA3 trilogy" seems to be the favorite. After the sort of disappointing GTA: Liberty City Stories on PSP (which took the original city from GTA3 racing game and basically created a new story with both new and familiar characters at once), Rockstar Games is back on Sony's portable system with Vice City Stories. But is the return to Vice City racing game, which is clearly modeled after Miami, actually worth it?
Read Grand Theft Auto Vice City Stories review at:
www.atomicgamer.com
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