The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
More Funny Games News
Review: Wario (Mario) Smooth Moves (Wii) FunnyGames, February 27, 2007You've got Mario Kart, Mario Party, Super Smash Brothers and a variety of other games where Mario, Zelda and friends make appearances. Another one that came about in recent years is the Wario Ware series. You see, Wario is a 'bad' Mario, complete with a W on his hat and similar outfit to our beloved red-overalls clad hero. The Wario Ware games have traditionally been what are called microgames...
...Wario Ware Smooth Moves takes place in Diamond City shortly after our good friend Wario stumbles across the form baton in a temple. As you get a bit of story, he'll make an escape while being chased by an Indiana Jones style boulder. For the uninitiated, the single player game puts you into some sort of cheesy situation and gives you a chance to fail as many as four microgames. After a set amount of games (success or failure), you'll move on to a boss stage which...
Read complete preview at:
www.atomicgamer.com
Review LocoRoco (Puzzle PSP) FunnyGames, September 11, 2006...LocoRoco is an instantly appealing game to those of us still trying to figure out why we ever said anything nice about our dust-collecting PSPs. It is cute, stylish and fun, a unique game that gets past its myriad hang-ups by squeezing its slippery frame into a comfy, quirky niche...
...So is the overall game, but it is a pretty trip. Oozing bizarre style out of every pore, this is proof that creative design does not require fancy DVD players or burly graphics cards. It is perfectly suited for the PSP, with gameplay and graphics that actually take advantage of the 16:9 aspect ratio and great screen. Though it does not roll quite far enough, LocoRoco is certainly a song worth singing.
Read full review at:
www.gamerevolution.com
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