After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
More Funny Games News
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
Mario Hoops 3-on-3 Reviewed (Nintendo DS) FunnyGames, October 1, 2006Finding new sports for
Mario Bros to take up is getting seriously tricky. Let's see what out favorite Italian stereotype has left to play, shall we? How about "Mario Angling"? That might be fun, but we'll save that one for the Wii-mote. "Donkey Kong Zorbing"? Nah, too much like Super Monkey Ball. Ok, got it: "Princess Peach Buzkashi Party". See how the word "party" makes it all seem more fun and accessible? ...
...One last problem in the presentation is how much time
Super Mario Hoops spends in transition after every basket. It takes a while to load and skip replays, bogging down otherwise quick gameplay. After you've waited through your hundredth highlight, you'll want to just be able to turn replays off. And hey! Guess what? You can't.
But you can always turn on the "rent" option.
Super Mario Bros Hoops is a decent, little game that's a bit too decent and way too little. It's good for a laugh or two, but it fails to capture the fast-paced fun factor of previous Mario sports titles.
Super Mario Bros Caber Toss, here I come!
Read complete Mario Hoops review at:
www.gamerevolution.com
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