Despite a few clichés and silly kangaroo monsters, the artful character dramas burn slowly over the eight-hour playtime, until you hungrily wish to see them go further at the game's conclusion. In the meanwhile, there's still plenty of game to play and story to see after the credits roll... but enough about that. Parents be warned, Neku and company get a Teen rating for a bit of foul language.
With the frantic dual-screen battles in a dense little city, The World Ends With You is a surprisingly hardcore, impossibly ambitious DS title. This pint-size powerhouse might sadly intimidate a few DS owners and their Pokeymans. Don't get scared off; put down your Zeldas and your juice boxes for two minutes and try taking on The World.
More Funny Games News
Settlers II remake announced FunnyGames, June 12, 2006Ubisoft has announced it's going back to its roots with a new edition of the 10-year-old classic, Settlers II. The game will feature up-to-date 3D graphics, but the gameplay focus will be the same as the original. Players will have to combine economical acumen with prowess in battle to successfully develop their population, with three races to choose from: Romans, Nubians, and Chinese.
The game, set in an approximation of the 5th century BC, will feature 31 different buildings, 25 carriers, 5 military units, and 31 types of goods to manipulate, across 10 single-player campaigns. In addition, the game will ship with a random map generator and multiplayer modes and...
Read full story at:
www.gamespot.com
Cricket Captain 2008 Review FunnyGames, September 12, 2008International Stick Cricket Captain 2008 for the PC builds on the changes introduced in last year's version of the game, including the new 3D engine, but ultimately this year's edition is little more than an incremental statistical update. Although these revisions will represent a lot of value to the hardcore statistic fans, the overall experience is still hampered by a slight identity crisis and serves only to cheapen a sport loved by so many...
...One fundamental issue raises its head again in the 2008 edition of ICC. The game straddles the line between giving players the chance to play as stick cricket captain and as a team manager, and the two don't always overlap. The on-field direction of who will bowl and bat, when they'll do it, and how the fieldsmen will be placed is all captain territory. On the other hand, between matches you'll need to manage player training and fitness by spending your allocated number of skill points. ICC '08 has added new coaching options, and whereas previously all you could do was assign generic bowling or batting training to players...
Read full Review at:
www.gamespot.com
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