Despite a few clichés and silly kangaroo monsters, the artful character dramas burn slowly over the eight-hour playtime, until you hungrily wish to see them go further at the game's conclusion. In the meanwhile, there's still plenty of game to play and story to see after the credits roll... but enough about that. Parents be warned, Neku and company get a Teen rating for a bit of foul language.
With the frantic dual-screen battles in a dense little city, The World Ends With You is a surprisingly hardcore, impossibly ambitious DS title. This pint-size powerhouse might sadly intimidate a few DS owners and their Pokeymans. Don't get scared off; put down your Zeldas and your juice boxes for two minutes and try taking on The World.
More Funny Games News
Legend of Zelda: Twilight Princess reviewed FunnyGames, November 27, 2006Way back in 1987, a fat little boy (or possibly an elf) in a floppy green hat picked up his wooden sword, and went off to save
Princess Zelda. It was an enormous, revolutionary game that created the Action/RPG genre all by itself. I was only a lad myself at the time, but if I had been a video game critic back then I would have given it an...
...You must solve lots of classic Zelda style puzzles, lighting torches to open doors, burning spider webs that block your path, blowing up boulders with your bombs, shooting out the right bits with your bow, and using your chain shot to reach areas you couldn't before. Sound familiar? That's because it is, but it's still good fun, and
Twilight Princess Zelda maintains a respectable level of challenge, without ever being frustrating or getting you lost...
Read full Zelda Twilight Princess review at:
www.gamerevolution.com
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
[..]
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
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