Funny News: Sims 2 bringing home Pets?
May 13, 2006:
Sims 2 bringing home Pets?
What we heard: The
Sims franchise has proved to be a monumental success. The life simulator has been a dominant force on the PC gaming charts since it took the leap from the mind of Maxis Studios head Will Wright onto retail shelves in 2000.
Though Wright wasn't at E3 pimping out some Sims-related gear, Electronic Arts was. Near the area housing Wright's PC game Spore, EA built a 360-degree trailer theater that showed a plethora of games from the publisher, including the lineup from Superman Returns: The Videogame, Battlefield 2142, and Medal of Honor: Airborne.
It wasn't all bullets and fighting, though. Stuck in the middle of the trailer were some cute and cuddly animals--and not the one-eyed freaks of nature of Spore. The familiar cybercitizens of The
Sims 2 were shown hanging around in parks and playing with something they haven't been able to since the original
The Sims game--pets...
Read full story at:
www.gamespot.com
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More Funny Games News
MLB 07: The Show (PS3) FunnyGames, May 28, 2007...The new tweaks in the game go from bland to broken to pretty awesome. Pitchers get a new feature with a fancy name adaptive pitching intelligence. What is this space-age George Jetson gadgetry? Suggested pitches. While standing on the mound, the game suggests a pitch to you it's not cumbersome or annoying, but it is not really as interesting as its name.
Also more sparkle than substance is the online game. Sony has considerably beefed up its online offerings, building in league play that can simulate a season with up to thirty online players, and updating rosters through the season. But the actual games themselves are spotty and laggy and that is the death knoll for a game that relies so heavily upon timing...
Read full review at:
www.gamerevolution.com
Black and White 2 Review FunnyGames, October 25, 2005Peter Molyneux's
Black and White was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
Black and White 2, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
Black and White 2.
Read full story at:
www.slashdot.org
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