Funny News: Review: Doom Xbox live Arcade
October 1, 2006:
Review: Doom Xbox live Arcade
In a bit of a shocking announcement, Microsoft announced just this week that Doom would be hitting Xbox Live Arcade, well, instantly. In the same way that Steve Jobs announces a new iPod and they're in stores right away, Doom was ready and waiting for folks to download it on the Xbox Live Marketplace.
The classic PC game is the first FPS to hit Live Marketplace, and it's definitely one of the more polished titles on the service, offering up all the old school gory gameplay you remember, along with some nifty new extras...
...Thankfully, you get a lot more than just the single-player. Doom allows for people to hop on Live and play online co-op (through all the single-player levels) or deathmatch (through all the classic DM maps). Our experience playing on Live was reasonably flawless, as we were quickly able to hop into a game and start blasting...
Read complete Doom review at:
www.ugo.com
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Sonic Rivals 2 Review (PSP) FunnyGames, February 29, 2008...Sonic Rivals 2 isn't your traditional Sonic game; it's a sort of 2D racing game. The controls are like a high-speed platformer, and the level designs are very much Sonic-style, complete with loops, multiple paths, and speed boosts. But Sonic Rivals 2 just doesn't work as a dynamic racing game. Everyone runs at the same speed, so the only way to gain on the opposition is to use power-ups or take alternate paths. But power-ups are neither entertaining nor very effective (Mario Kart, this ain't), and there aren't that many alternate paths to take...
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A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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