Let's face it! The PSP has had a major shortage of memorable games. Some because of huge load times, others because it is just something we have played elsewhere and some are just plain bad. There have been a few gems, however Syphon Filter: Dark Mirror and Lumines proved to be fun games that made a PSP worth buying. However, nothing else has really stood above the crowd and risen to the ranks of incredible game.
LocoRoco comes along to save the day for the PSP, though. At first glance, LocoRoco looks like nothing more than a kiddy game, something that most gamers would not give a second thought to. If you spend any time looking into the game, though, you will realize that it is far more. While it is easy to learn, it presents quite a few fun challenges along the way...
More Funny Games News
Sonic Rivals 2 Review (PSP) FunnyGames, February 29, 2008...Sonic Rivals 2 isn't your traditional Sonic game; it's a sort of 2D racing game. The controls are like a high-speed platformer, and the level designs are very much Sonic-style, complete with loops, multiple paths, and speed boosts. But Sonic Rivals 2 just doesn't work as a dynamic racing game. Everyone runs at the same speed, so the only way to gain on the opposition is to use power-ups or take alternate paths. But power-ups are neither entertaining nor very effective (Mario Kart, this ain't), and there aren't that many alternate paths to take...
...There are moments where racing at high speeds and flying through the air might sound exciting, but even these moments are dull. You move fast, but not blistering speed fast. And did I mention that you always race against exactly one opponent? Be still my beating heart...
Read full review at:
www.gamerevolution.com
Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
Read full review at:
www.gamerevolution.com
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