Let's face it! The PSP has had a major shortage of memorable games. Some because of huge load times, others because it is just something we have played elsewhere and some are just plain bad. There have been a few gems, however Syphon Filter: Dark Mirror and Lumines proved to be fun games that made a PSP worth buying. However, nothing else has really stood above the crowd and risen to the ranks of incredible game.
LocoRoco comes along to save the day for the PSP, though. At first glance, LocoRoco looks like nothing more than a kiddy game, something that most gamers would not give a second thought to. If you spend any time looking into the game, though, you will realize that it is far more. While it is easy to learn, it presents quite a few fun challenges along the way...
More Funny Games News
Crave deals next-gen poker game FunnyGames, March 11, 2006World Championship Poker goes "All In" with Xbox 360, PS2, and PSP versions; new title features mixed games, 18 types of
poker.
One of the keys to poker is being able to get a read on your opponent. By carefully studying visual cues made by rival gamblers, pros can get a bead on their opposition's hands, making that decision to call or fold much easier. Soon, gamers may be able to look into the dilating pupils of some next-generation digital-card players to decide whether it's worth risking some fake money.
Crave Entertainment is dealing its World Championship
Poker series a third hand. The publisher has announced that World Championship Poker: Featuring Howard Lederer "All In" is currently being developed for the Xbox 360, PlayStation 2, and PlayStation Portable but has not yet revealed a release date.
All In will feature 18 different types of
Poker, including Omaha,
Texas Hold 'Em, and Five Card Stud. The game's single-player campaign mode now features series tournaments, mixed games (multiple variations of poker in one sitting), and ...
Read full story at:
www.gamespot.com
Black and White 2 Review FunnyGames, October 25, 2005Peter Molyneux's
Black and White was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
Black and White 2, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
Black and White 2.
Read full story at:
www.slashdot.org
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