SEGA announced that the Medieval II: Total War game for the PC has officially gone gold and will release on November 14, 2006 in North America. This visually stunning game spans four and half centuries of the most turbulent era in Western history and gives game players the reins to control and command the most realistic and epic battles ever seen in the real-time strategy game genre.
Medieval II Total War is the latest game in the award-winning Total War series. The follow-up to 2004's Strategy Game of the year (Rome: Total War) takes the series to a new level with a new animation system for more visceral combat, a vastly improved campaign game, and even more detailed units and real-time battles. Game players can now truly experience ...
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Auto Assault Review FunnyGames, June 6, 2006Auto Assault is a post-apocalyptic combat driving MMORPG that was released by NetDevil and NCSoft. The game aims to provide players with a unique combat system that promises high speed destruction in a massively multiplayer environment. Players choose from three races: Biomeks, Humans, and Mutants where they harness their skills while preparing to duke it out in the middle of the world at higher levels.
Most Anticipated of 2005, Best Online Multiplayer Game, Editors Choice, Best Gameplay. These are just a few of the lines that were all over the front pages of PC gaming magazines and websites after the E3 show of 2005. Everybody seemed to be excited about a game that promised to bring some new, fast-paced, combat driving to the market in the form of a massively multiplayer role-playing game.
Super Monkey Ball: Banana Blitz Wii version FunnyGames, July 8, 2006Super Monkey Ball: Banana Blitz > Sega's monkeys roll their way onto the Wii!
Sega rolled out a Wii version of Super Monkey Ball recently, and we had a chance to check out all of the monkey madness using the system's motion-sensing remote and nunchaku. There's not much that looks different in Super Monkey Ball: Banana Blitz, but its feel adds a new layer of fun when controlling AiAi and friends.
In the single-player puzzle demo, tilting the remote sent AiAi rolling in the corresponding direction. Slightly pointing the remote down rolled him forward, leaning it to the right or left initiated a turn, and adjusting it to the ceiling slowed him down and eventually sent him backwards. Anything but the slightest of hand movements would send AiAi off of the ...
Read full review:
www.ugo.com
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