Out of all the Grand Theft Auto racing games released so far, I've found that many people enjoyed Vice City the most. Maybe it's the music, maybe it's the characters, maybe it's that hilarious 80s atmosphere but for whatever reason the middle racing game in the "GTA3 trilogy" seems to be the favorite. After the sort of disappointing GTA: Liberty City Stories on PSP (which took the original city from GTA3 racing game and basically created a new story with both new and familiar characters at once), Rockstar Games is back on Sony's portable system with Vice City Stories. But is the return to Vice City racing game, which is clearly modeled after Miami, actually worth it?
More Funny Games News
Black and White 2 Review FunnyGames, October 25, 2005Peter Molyneux's
Black and White was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
Black and White 2, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
Black and White 2.
Read full story at:
www.slashdot.org
Funny Games (1997) The Movie FunnyGames, March 20, 2008Director: Michael Haneke
Writer: Michael Haneke
Genre: Drama / Thriller / Horror
Plot Outline:
Two psychotic young men take a mother, father, and son hostage in their vacation cabin and force them to play sadistic "games" with one another for their own amusement.
Awards: 5 nominations and 4 wins
IMDB Review Quote:
"I saw this movie again last night, for the third time, and once again had to keep watching each torturous minute until its chilling end. Going through the comments index, I see the expected responses: it was boring: it was pointless: it was too long: it's a satire: the games aren't actually that funny: it involved the audience in a neato way: it's nothing new: it's been done before. So I here offer an interpretation to add to the cacophany of reactions that FUNNY GAMES seem to engender."
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