Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
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Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.
The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...
Read full review at:
www.gamerevolution.com
Monster Hunter Freedom Review FunnyGames, June 12, 2006Monster Hunter Freedom is a pretty straight port of a Japanese-only PS2 game that came out about a year ago. The basic idea is that you're an up-and-coming warrior looking to cut your teeth on some simple quests. Eventually you'll gain notoriety, going on more advanced adventures, collecting cool new gear and doing some serious hacking and slashing...
...The PSP is a handheld and as such it should play host to games which are quick and easy to pick up and have fun with. Monster Hunter Freedom is simply a case of a poorly chosen port that probably should've stayed on the PS2...and in Japan, for that matter...
Read full review at:
www.ugo.com
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