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Funny News: Switchball Review

November 29, 2007: Switchball Review

The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.

Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...

Read full review at: www.ugo.com

More Funny Games News

Poker king Hachem wins in Vegas FunnyGames, December 20, 2006
Aaustralian poker king Joe Hachem has pocketed nearly $3 million after winning the world's second biggest poker tournament. His victory at the Bellagio Hotel Casino in Las Vegas, earned him US$2.2 million ($2.8 million), reports The Australian newspaper.

He's very emotional, very humble and over the moon, brother Tony Hachem said.

The 39-year-old from Melbourne shocked the poker world last year by winning the main event of the World Series of Poker, pocketing $10 million.

He's a true-blue Aussie and everyone wants to take him on, his brother said.

But he's beaten the best players in America, some of whom have playing the game for 40 years.

He will play in the $US10 million Poker Stars Caribbean Adventure in the Bahamas next week before returning for the Australian World Series at Melbourne's Crown casino.
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.

The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.

Read full story at: www.gamespot.com
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