The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.
Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...
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Medieval II Total War FunnyGames, November 13, 2006SEGA announced that the Medieval II: Total War game for the PC has officially gone gold and will release on November 14, 2006 in North America. This visually stunning game spans four and half centuries of the most turbulent era in Western history and gives game players the reins to control and command the most realistic and epic battles ever seen in the real-time strategy game genre.
Medieval II Total War is the latest game in the award-winning Total War series. The follow-up to 2004's Strategy Game of the year (Rome: Total War) takes the series to a new level with a new animation system for more visceral combat, a vastly improved campaign game, and even more detailed units and real-time battles. Game players can now truly experience ...
Read story about Medieval II Total War at:
www.ugo.com
Streets of Rage 2 Review FunnyGames, September 4, 2007While the original Streets of Rage always stood in the shadow of Capcom's genre-defining Final Fight, Sega's homegrown beat-'em-up series really came into its own with Streets of Rage 2. Released two years after the original, Streets of Rage 2 offered markedly refined gameplay and improved presentation, both technically and stylistically. The game was released on the Wii Virtual Console earlier this year, and now it's on Xbox Live Arcade with a few new bells and whistles...
...While there were minor differences between the three playable characters in the original Streets of Rage, they're much more pronounced here. Most significant is that each character has a special attack that effectively replaces the ability to call in an artillery strike from the first game, though even basics like run speed, attack strength, and how grapple moves are executed look and feel unique to each of the four characters...
Read full review at:
www.gamespot.com
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