Overall, we had a lot of fun with FaceBreaker. The controls are simple and easy to pick up, with each character's personality adding extra appeal to the simplified style of boxing presented in the game. But while it may be simple, we picked up on certain areas where strategy is a must. The most notable area is with FaceBreakers. When you use the first or second tier, you'll drop your FaceBreaker meter back to zero. What that does is knock away a substantial portion of your opponent's health, but you'll, then, need to build it back up all over again for the next special move. This adds a fun risk-reward element to the fighting. You're constantly at odds with your instinct to pummel your opponent as savagely as you can right at that moment, but in the back of your head, you know you can guarantee yourself a victory if you patiently build that FaceBreaker gauge all the way up to the top.
More Funny Games News
Mortal Kombat Armageddon: New details released FunnyGames, July 26, 2006...Midway is bringing current-gen Mortal Kombat to a close with Mortal Kombat: Armageddon, the biggest title in this legendary fighting game series to date. Armageddon promises to be the most complete MK title ever with tons of gameplay, dozens of characters to choose from, and several new features to bring longtime fans of the series back for one final blast through the Outworld...
...Last but not least, the game's producer hinted at a super secret mode akin to the zany puzzle games in previous MK titles. We don't really know what to expect, but we imagine it'll be a simple, pick-up-and-play style as the other mini-games have been. Maybe Gauntlet with Mortal Kombat characters? Damn you Midway, you have us thinking! Keep checking back as Armageddon nears its October release date...
Read More at:
www.ugo.com
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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