Overall, we had a lot of fun with FaceBreaker. The controls are simple and easy to pick up, with each character's personality adding extra appeal to the simplified style of boxing presented in the game. But while it may be simple, we picked up on certain areas where strategy is a must. The most notable area is with FaceBreakers. When you use the first or second tier, you'll drop your FaceBreaker meter back to zero. What that does is knock away a substantial portion of your opponent's health, but you'll, then, need to build it back up all over again for the next special move. This adds a fun risk-reward element to the fighting. You're constantly at odds with your instinct to pummel your opponent as savagely as you can right at that moment, but in the back of your head, you know you can guarantee yourself a victory if you patiently build that FaceBreaker gauge all the way up to the top.
More Funny Games News
Halo 3 Co-op Game Details FunnyGames, September 4, 2007Do you like co-op gameplay? How about four-player co-op? Even better four player co-op featuring Master Chief, the Arbiter and two brand new Elite characters? Because that's what you'll be able to do over Xbox Live when Halo 3 ships on September 25...
...Four player co-op. Will it push the medium of gaming forward? Probably not. Will Live servers be bogged down under the onslaught of gamers signing on to take advantage of the new feature? Absolutely. Screw innovation; four player co-op is a masterstroke for Bungie. After the dismal mess which was Halo 2's online component, the developer has turned completely around and realized what the games fanbase truly wants. More. Online action...
Read full review at:
www.ugo.com
Switchball Review FunnyGames, November 29, 2007The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.
Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...
Read full review at:
www.ugo.com
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