Overall, we had a lot of fun with FaceBreaker. The controls are simple and easy to pick up, with each character's personality adding extra appeal to the simplified style of boxing presented in the game. But while it may be simple, we picked up on certain areas where strategy is a must. The most notable area is with FaceBreakers. When you use the first or second tier, you'll drop your FaceBreaker meter back to zero. What that does is knock away a substantial portion of your opponent's health, but you'll, then, need to build it back up all over again for the next special move. This adds a fun risk-reward element to the fighting. You're constantly at odds with your instinct to pummel your opponent as savagely as you can right at that moment, but in the back of your head, you know you can guarantee yourself a victory if you patiently build that FaceBreaker gauge all the way up to the top.
More Funny Games News
Enemy Territory: Quake Wars Preview FunnyGames, July 9, 2007...Quake Wars takes the Earth vs Strogg conflict seen in the second and fourth Quake games and fills out the backstory. While those previous games had you taking on the Strogg on their own planet, this one goes back to when the Strogg first invaded Earth. Now, for the first time, you'll play as a full-on Strogg soldier or as a GDF defender and will battle it out for control of the planet...
...The game is being created by UK developer Splash Damage under the watchful eye of id Software; previously, Splash Damage was simply a mod team, but later on they got the chance put together the multiplayer mode for Return to Castle Wolfenstein and then created the very popular free online shooter Wolfenstein: Enemy Territory. If you've played the latter game, then you know what you're in store for with Quake Wars. You see, unlike most multiplayer FPS games, Splash Damage hates the idea of having the exact same gameplay on...
Read complete preview at:
www.atomicgamer.com
Review: Burnout: Dominator racing (PS2) FunnyGames, April 10, 2007...This racing game has not changed substantially - you still pilot a car at breakneck speeds through the crowded streets of unnamed cities. You get points for driving recklessly. Weaving through oncoming traffic and drifting around corners builds up boost, which then can be triggered for a scary speed burst...
...Instead of racing, most of the events take the form of challenges: drift for over 9,000 yards, complete a lap in under a minute, take out fifteen cars. These are neat mini games, but here they have almost completely replaced the basic racing game which is rubber-banded to death anyway...
Read full review at:
www.gamerevolution.com
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