When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...
More Funny Games News
ToCA Race Driver 3 FunnyGames, December 5, 2005ToCA
Race Driver 3 takes the variety of motorsport experiences available in
Race Driver 2 and expanding on it even further, so no matter what your taste in
racing, you'll find something to suit you.
Featuring the British GT championship, series stalwarts the DTM and Aussie V8 Supercars, Sprint Cars, Rallying, and open wheel racing all the way from karts to the BMW Williams Grand Prix Cars, and much more ToCA
Race Driver 3 has something for everyone.
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
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