When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...
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Wolfenstein Preview FunnyGames, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at:
www.atomicgamer.com
Grand Theft Auto: Liberty City Stories - PS2 FunnyGames, July 18, 2006Before hot coffee scalded the stock price of Rockstar and ailing parent Take 2, it seemed
Grand Theft Auto could do no wrong...
But we finally saw a crack in the, well, crack when the series shifted to the PSP in the original Liberty City Stories. With gameplay stuck somewhere between GTA III and Vice City, it was the first game that didn't do anything new, instead offering a nice, safe tour through a familiar locale. We marveled at the technological effort and excused the lack of innovation since, hot damn, this was a full-fledged GTA running on a little PSP...
Read full review at:
www.gamerevolution.com
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