I remember the very first video game that I ever played. We were living down in Parris Island, SC in late 1985 and my parents went to the local Service Merchandise and bought me an original NES. They had purchased Super Mario Brothers along with the system. To this day, I still have fond memories of reading the book, thinking a goomba was a 1-up mushroom and running into it three times in a row to a game over.
I never thought that, over 20 years later, I'd still be video gaming like I was then. Just a few days ago, I picked up a platformer from Nintendo, Super Princess Peach. See, after over 20 years, Bowser finally figured out how to capture Mario instead of the Princess. You'd think he would have figured that one out by now, but hey. No big deal, though - Mario and Luigi aren't the only heroes in the Mushroom Kingdom.
More Funny Games News
Forza 2 car list finalized FunnyGames, April 23, 2007...The game was originally scheduled to be released during the 2006 holiday season, but it officially backed into 2007 at X06. Its predecessor, 2005's Forza Motorsport for the original Xbox, was also a victim of backpedaling release dates, finally making it off the lot six months after its initial launch date.
In addition, speed racers know not only when they will be driving but also what they will be driving. The Forza team unveiled the final list of 300-plus cars featured in the game, considerably more than the 230-car roster of the original Forza. The list is likely to grow, as downloadable content is expected through Xbox Live Marketplace and the Forza Online Auction House...
Read full story at:
www.gamespot.com
Summer Athletics Review FunnyGames, September 12, 2008Summer Athletics isn't as beautiful or expansive as 'Beijing 2008', the official game of this summer's Olympics, but the cool thing about playing a track and field game on the Wii instead of on another platform is that you actually need to move to do it...
..Overall, Summer Athletics isn't a horrible game but it suffers the lack of creativity its ho-hum name implies. While the Wii controls make it relatively entertaining, it makes us beg for more: more events, more stats and customization and more sound, not to mention better graphics and animation. Fingers crossed that Data Design Interactive uses the next four years to improve on it rather than making a sequel to Ninja Bread Man.
The Bad: Limited selection of events; mediocre sound, animation and graphics
The Good: Interesting control schemes; 4-player split-screen/sequential multi-player; getting to smack your brother in the face while doing the backstroke
Read full Review at:
www.atomicgamer.com
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