Funny News: Spy Hunter
March 18, 2006:
Spy Hunter
Spy Hunter: Nowhere to Run (Midway)
We're really going to try our best not to blame The Rock for the human travesty that was DOOM: The Movie. I mean, they didn't let him be the super cool, one-liner spitting badass we know and love, instead relegating him to a ridiculously cliched soldier who goes too far. But despite that misstep, we still love the big lug, and have hope that he may be able to bring a little respect to videogame movies when
Spy Hunter comes out in 2007.
Beating the flick to the punch, however, Midway is hard at work on
Spy Hunter: Nowhere to Run, a PS2 and Xbox title set to hit stores this summer. Thankfully, even though the game will beat out the movie by a year, it'll still feature the voice, likeness and undeniable presence ...
Read full story at:
www.ugo.com
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Switchball Review FunnyGames, November 29, 2007The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.
Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...
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Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
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