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News Page 12: Spyhunter 2 E3 2003 Preshow Report

Spyhunter 2 E3 2003 Preshow Report


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Funny News: Spyhunter 2 E3 2003 Preshow Report

May 13, 2006: Spyhunter 2 E3 2003 Preshow Report

Spy Hunter 2 is the follow-up to 2001’s highly popular driving action game SpyHunter, and it will be shown at Midway’s E3 booth this year. The game is set to feature numerous gameplay improvements over its predecessor, as well as a host of new missions, enemies, and weapons. You will once again assume the role of Alec Sects, still fighting the evil forces of Nostra via your technologically advanced Interceptor. Now, however, Alec will have a partner in a sexy female agent whose background is shrouded in mystery. With the aid of this enigmatic agent and Leonie 2.0, an upgraded version of the Interceptor’s online computer, you will take on Nostra’s forces in fast-paced, action-packed driving combat...

Spy Hunter 2 will feature a brand-new G-8155 Interceptor, complete with upgraded transformations, snow and off-road capabilities, and a new advanced weapon and equipment system that allows you to customize the vehicle with weaponry to suit your personal style of play. New, upgradable weapons for the game

Read full story at: www.gamespot.com

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Legend of Zelda: Phantom Hourglass Review FunnyGames, October 29, 2007
The game's namesake - the Phantom Hourglass - comes into play in the temple you have to explore to move forward in the game. The sand in the hourglass represents your life - life that gets slowly drained away bit by bit whenever you aren't standing in one of the temple's 'Safe Zones'. Basically, this means that each temple works like a timed puzzle as your life force slowly slides away, but with the added bonus of being able to stop, catch your breath, and strategize your next move without having to worry about the clock all the time.

The temples are also the locations of the game's battle minigame, which can be played against the computer or with a friend. In this game, you take turns playing either Link or the temple guards. Link's goal is to pick up triforce pieces from around the map and bring them back to his base. The goal of the guards, of course, is to smash Link...

Read full review at: www.gamerevolution.com
Wolfenstein Preview FunnyGames, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.

pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>

Read full preview at: www.atomicgamer.com
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