If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
More Funny Games News
Pinball Hall of Fame Wii Reviewed FunnyGames, May 21, 2008...Just like in a real pinball arcade, there is not much to do in Pinball: Hall of Fame besides walking up and down the halls and picking your table of choice. Only this time, you don’t have to put your quarter on the rim of the machine to stake your claim. For a change of pace, you can enter a Pinball tournament or take on the Williams challenge, tackling table after blinker-bedazzled table as you strive to beat the ever more difficult goal scores. Essentially, though, it is just more pinball playing. As an extra, you can view the flyers sent to tantalize arcade owners with the money they would make from all the greasy little teenagers plunking their quarters into the bright and shiny boxes of the likes of "Taxi" and "Sorcerer"...
Read full review at:
www.gamerevolution.com
Legend of Zelda: Twilight Princess reviewed FunnyGames, November 27, 2006Way back in 1987, a fat little boy (or possibly an elf) in a floppy green hat picked up his wooden sword, and went off to save
Princess Zelda. It was an enormous, revolutionary game that created the Action/RPG genre all by itself. I was only a lad myself at the time, but if I had been a video game critic back then I would have given it an...
...You must solve lots of classic Zelda style puzzles, lighting torches to open doors, burning spider webs that block your path, blowing up boulders with your bombs, shooting out the right bits with your bow, and using your chain shot to reach areas you couldn't before. Sound familiar? That's because it is, but it's still good fun, and
Twilight Princess Zelda maintains a respectable level of challenge, without ever being frustrating or getting you lost...
Read full Zelda Twilight Princess review at:
www.gamerevolution.com
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