Lucky us. We caught a glimpse of Lucasarts' next-gen Indiana Jones game. The plot is still a mystery, heck the game isn't scheduled to be released even remotely soon, but we did witness a super cool tech demo at E3 to whet our appetites.
As we've reported before, the game utilizes the Euphoria engine...which promises to advance video game character animations into realms we previously could only dream about.
In the demo we watched, Indy was standing on a cable car that was racing downhill through San Francisco's old-time Chinatown. Villains were coming from everywhere, from inside the cable car and also jumping onto the roof from other cars...
More Funny Games News
Online game subscriptions up 43 percent in 2005 FunnyGames, March 11, 2006World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at:
www.gamespot.com
Beijing 2008 - Olympic Games Review FunnyGames, August 4, 2008Beijing 2008 is as much a mini-game collection as Mario Party. Any of the dozens of events may test your skills as a button-masher, Simon Says expert, or rolling motion professional. It may sound or look like a game that was made for the everyman but was really made for one man (or woman): the kind that doesn't mind a little excruciating nonsense.
Take running and swimming, for example. As expected, you'll have to jam on the A and B buttons (alternately) to make your athlete run. When swimming, you can jam on various buttons and exhaust your thumbs or fingers to no end, or spin both analog sticks toward or away from each other. That sums up your entire racing experience, minus the shoulder buttons which must be tapped to turn while swimming and must be held to start the race.
Chances are you have played a game like this before. The button-altering gameplay became a frequently copied commodity after Sega's Olympic titles popularized it in the 90s. If it was fun the last time you experienced it, you are probably looking forward to having it here. But there are a couple of problems to consider before diving into the pool.
First there's repetition. Before winning a race, the game can be a pain...>>
Read full Review at:
www.gamezone.com
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