...We don't know much about the back story yet. Heck, even 'Super Mario Galaxy' is just a working title, and with Nintendo's recent working title track record, expect a much less compelling moniker to grace the final game. Is the word Galaxy too threatening for us terrestrial types?...
...Even simple Mario jumping is a little different, since (so far) there aren't a whole lot of walls and barriers. Instead of the 3D worlds of Mario 64 and Sunshine, Galaxy's planets are largely open spaces with some occasional stuff to climb on - more like the 2D worlds of classic Mario, in other words...
...'Fresh' is a word I love to apply to a twenty year-old franchise. It's a bit early to proclaim that Super Mario Galaxy will be Mario's Metroid Prime, but no other game has done as much to sell me on the Wii as Mario's, still sexy after all these years..
More Funny Games News
Review: Diddy Kong Racing (Nintendo) FunnyGames, February 27, 2007...Diddy Kong Racing is all about using miniature go-karts, stunt planes and inner-tube hovercraft to win races and defeat a giant space-pig (your life is now enhanced with this knowledge). If someone gave the Muppet Babies some Power Wheels cars, you would pretty much have Diddy Kong Racing...
...Remember when you got Mario Kart 64 and played the hell out of it, then you checked out Diddy Kong Racing because Mario Kart was so old? But you and your friends would still rather play Mario Kart 64 any day of the week? That's the same feeling you'll get with Diddy Kong Racing DS. It's great filler if you need a change of scenery, but still a distant second behind Mario Kart DS...
Read complete preview at:
www.gamerevolution.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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