We finally got one. Finally. Yes, there is now a zombie video game in the stores that lives up to the classic zombie horror flicks. The developers at Capcom insist via a disclaimer on the front of Dead Rising's box that no, legendary horror filmmaker George A. Romero was not a part of this project, nor does this title have anything official to do with his seminal zombie movie Dawn of the Dead. Why even bother? Well, there are some very conspicuous similarities here: zombies in a mall, people getting eaten, that sort of thing. But if this game needs a disclaimer, then don't World of Warcraft developers Blizzard Entertainment need one disclaiming any perceived similarity to J.R.R. Tolkien's The Lord of the Rings? Or what about the hundreds of books, shows, movies, and games that borrow from popular culture? ...
More Funny Games News
Pirates of the Caribbean Dead Man's Chest FunnyGames, July 18, 2006... The story in Pirates of the Caribbean: Dead Man's Chest is fairly faithful to its cinematic counterpart, focusing almost exclusively on the bits featuring Captain Jack Sparrow, since that's the character you'll be playing as over the course of the game. The game starts with a little explanation for what Jack was doing in that coffin at the start of the film, and on the whole the story is mostly faithful, though it tweaks a few minor exchanges for the sake of streamlining the game's storytelling and ...
Good: Rousing Hans Zimmer score; multiplayer naval battles surprisingly fun gaming.
Bad: Swordplay is shallow and repetitive; game controls are too imprecise for platforming sections; endgame structure can make for tedious backtracking.
Read full review at:
www.gamespot.com
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at:
www.ugo.com
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