We finally got one. Finally. Yes, there is now a zombie video game in the stores that lives up to the classic zombie horror flicks. The developers at Capcom insist via a disclaimer on the front of Dead Rising's box that no, legendary horror filmmaker George A. Romero was not a part of this project, nor does this title have anything official to do with his seminal zombie movie Dawn of the Dead. Why even bother? Well, there are some very conspicuous similarities here: zombies in a mall, people getting eaten, that sort of thing. But if this game needs a disclaimer, then don't World of Warcraft developers Blizzard Entertainment need one disclaiming any perceived similarity to J.R.R. Tolkien's The Lord of the Rings? Or what about the hundreds of books, shows, movies, and games that borrow from popular culture? ...
More Funny Games News
LocoRoco Review (PSP) FunnyGames, October 1, 2006Let's face it! The PSP has had a major shortage of memorable games. Some because of huge load times, others because it is just something we have played elsewhere and some are just plain bad. There have been a few gems, however Syphon Filter: Dark Mirror and Lumines proved to be fun games that made a PSP worth buying. However, nothing else has really stood above the crowd and risen to the ranks of incredible game.
LocoRoco comes along to save the day for the PSP, though. At first glance, LocoRoco looks like nothing more than a kiddy game, something that most gamers would not give a second thought to. If you spend any time looking into the game, though, you will realize that it is far more. While it is easy to learn, it presents quite a few fun challenges along the way...
Read complete LocoRoco review at:
www.atomicgamer.com
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
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We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
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