We finally got one. Finally. Yes, there is now a zombie video game in the stores that lives up to the classic zombie horror flicks. The developers at Capcom insist via a disclaimer on the front of Dead Rising's box that no, legendary horror filmmaker George A. Romero was not a part of this project, nor does this title have anything official to do with his seminal zombie movie Dawn of the Dead. Why even bother? Well, there are some very conspicuous similarities here: zombies in a mall, people getting eaten, that sort of thing. But if this game needs a disclaimer, then don't World of Warcraft developers Blizzard Entertainment need one disclaiming any perceived similarity to J.R.R. Tolkien's The Lord of the Rings? Or what about the hundreds of books, shows, movies, and games that borrow from popular culture? ...
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PC: Neverwinter Nights 2 review FunnyGames, November 13, 2006It has been many years since the war with Luskan and the plague devastated the city of Neverwinter. Now the hamlet of West Harbor has been attacked by mysterious evil forces. Many died, but with your help, the village managed to repel the attackers. Your father believes these fiends were seeking a hidden silver shard he had hidden away – a magical relic from the war thought to be mostly valueless. So he dispatches you to take the shard to your uncle in Neverwinter who has another...
...With fifty hours of game story, branching down different paths based on your moral choices, the Neverwinter Nights 2 game would have already been a hefty game adventure. But with the thousands of amateur dungeon masters that can’t wait to get in on the action, this quest will truly have no end. Despite a few nagging issues, this trip to Neverwinter is a ...
Read Full Neverwinter Nights 2 review at:
www.gamerevolution.com
Diablo 3 Is Coming FunnyGames, July 4, 2008Press release:
"We've wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We know that players have also been long awaiting a return to the series, so we are very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today."
Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.
Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game'ss random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of
Blizzard Entertainment's renowned online gaming service, Battle.net®. Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses.
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