Ultimate Ghosts n' Goblins is a definite ode to the old school series and to classic arcade games in general. It doesn't compromise its values, staying true to its ridiculous difficulty, forgettable storyline and outlandish enemies. It may not be the most innovative game on the PSP, and it's not without its faults, but old school gamers and action fanatics will find a lot to enjoy here.
...In all, Ultimate Ghosts n' Goblins is a great buy for folks that loved the original games, as it adds enough to keep things fresh. Recently christened gamers might find the old school mechanics too frustrating and should think about checking out the originals before dropping down 40 bucks on the latest version.
More Funny Games News
Fun Home Poker Game Rules - Guts FunnyGames, December 20, 2006I played a lot of poker in high school. That was back in the mid-1970s. Poker for high school students wasn't like it is today. There was no Internet, no televised poker tournaments, and surely no legal poker rooms in New York where I grew up. For high school kids especially, poker was strictly an underground game illegal, forbidden, and compelling. For us it was like smoking cigarettes or drinking beer or smoking pot or getting laid. You wanted to do it because it was forbidden. And it was fun.
A favorite variety of the game back then was guts. We generally played it in the senior room of the high school a private room set aside only for seniors where we got away with playing poker because faculty didn't enter (unless they smelled cigarettes or pot). Small fortunes changed hands over this game. And we were all on very short bankrolls.
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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