As one of Nintendo's long-running franchises, Star Fox has quite a strong following behind it. Unfortunately, recent Star Fox games have been a little hit or miss. Star Fox Assault, for example, was probably the lowest point for the series, offering up generic, and often boring, gameplay. Now it's up to this new entry for the DS to bring the Great Fox out of the ashes. Star Fox Command is the first handheld title for the franchise, and while it offers up unique gameplay and interesting new concepts, it fails to achieve the brilliance that we saw on the Super Nintendo and N64.
...If you're looking for a tactical strategy game with action elements, Star Fox Command is pretty much the only game in town on the DS. While it doesn't return the franchise to former glories, it's definitely a step in the right direction, offering up a new style of play that utilizes the system well.
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PSP gets greatest game hits FunnyGames, July 26, 2006Sony's Greatest Hits program, where top-selling older game titles are rereleased with new packaging and a budget price tag, was officially introduced to the PlayStation Portable today. Effective immediately, five of Sony's first-party PSP games (Wipeout Pure, Twisted Metal: Head On, Ape Escape: On the Loose, ATV Offroad Fury: Blazin' Trails, and Hot Shots Golf: Open Tee) are available for a suggested retail price of $19.99.
While the first wave of game hits is limited to first-party games from around the time of the system's March 2005 launch, Sony has said that third-party games will achieve Greatest Hits status later this year. Specifically, Lumines, Untold Legends: Brotherhood of the Blade, Tony Hawk's Underground 2 Remix, Midnight Club 3: DUB Edition, and Star Wars Battlefront II are all due to go easier on gamers' wallets...
Read full story at:
www.gamespot.com
Wolfenstein Preview FunnyGames, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at:
www.atomicgamer.com
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