In a bit of a shocking announcement, Microsoft announced just this week that Doom would be hitting Xbox Live Arcade, well, instantly. In the same way that Steve Jobs announces a new iPod and they're in stores right away, Doom was ready and waiting for folks to download it on the Xbox Live Marketplace.
The classic PC game is the first FPS to hit Live Marketplace, and it's definitely one of the more polished titles on the service, offering up all the old school gory gameplay you remember, along with some nifty new extras...
...Thankfully, you get a lot more than just the single-player. Doom allows for people to hop on Live and play online co-op (through all the single-player levels) or deathmatch (through all the classic DM maps). Our experience playing on Live was reasonably flawless, as we were quickly able to hop into a game and start blasting...
More Funny Games News
Enemy Territory: Quake Wars FunnyGames, February 10, 2006UK developer Splash Damage is a pioneer in multiplayer gaming, even if most of the thousands of online FPS players have never heard of them. These are the guys that developed the multiplayer portion of
Wolfenstein: Enemy Territory, the Activision title that was released for free a few years ago. Activision pulled a wonderful PR move in releasing this as a stand-alone game, and it's been a favorite of many FPS gamers since.
Now, Splash Damage is getting their chance to make their own multiplayer game that's not just intended to be tacked onto something else. Enemy Territory:
Quake Wars combines Splash Damage's unique brand of FPS action with the sci-fi world of
Quake to make something that's truly unique. The team at Splash Damage is still largely a bunch of modmakers without true retail game experience.
Crysis - First Three Levels FunnyGames, October 29, 2007After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter game will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing.
[..]
We could keep going, but you're probably getting a good idea of what the early levels of Crysis are like. There's tons of intense tactical action, but also lots of depth. We could probably replay the opening game levels over and over again, each time using different approaches and methods. If we had more time during our play session, we would have definitely spent a lot more time skulking around in the jungle, sneaking up on North Koreans and dispatching them quietly. As it was, we took a very aggressive, run-and-gun approach due to time limitations. Thankfully, though, with the game coming out in a matter of weeks, we'll have plenty of time soon enough to explore the many possibilities of Crysis.
Read full preview at:
www.gamespot.com
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