was universally hailed as an innovative switch-up in gaming prior to its launch, and frustrated critics referred to it as a toy once they'd had a chance to see the depth of the title's gameplay. The design of the sequel,
, seems to be a deliberate response to the denouncements leveled at the original game. The result is a more traditional, less open-ended RTS with some identity issues. Despite that, being a god still has as much appeal as it did back in the days of Populous. Read on for impressions of Molyneux's marriage of Nintendogs and Age of Empire:
More Funny Games News
Medieval II Total War FunnyGames, November 13, 2006SEGA announced that the Medieval II: Total War game for the PC has officially gone gold and will release on November 14, 2006 in North America. This visually stunning game spans four and half centuries of the most turbulent era in Western history and gives game players the reins to control and command the most realistic and epic battles ever seen in the real-time strategy game genre.
Medieval II Total War is the latest game in the award-winning Total War series. The follow-up to 2004's Strategy Game of the year (Rome: Total War) takes the series to a new level with a new animation system for more visceral combat, a vastly improved campaign game, and even more detailed units and real-time battles. Game players can now truly experience ...
Read story about Medieval II Total War at:
www.ugo.com
A History of Racing Video Games FunnyGames, June 12, 2006It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at:
www.ugo.com
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