Castle Crashers is, by far, the most anticipated Xbox Live Arcade game of the year. It won the Audience Award at this year's Independent Games Festival, it features the work of the guys behind some classic flash games, and it combines the fun of Golden Axe with the graphics of Alien Hominid. Really, what more could you ask for? ...
...While this is all awesome news for fans of the genre, the real draw of Castle Crashers is undoubtedly the art style, which is entirely hand-drawn and smooth as silk. Fans of Alien Hominid (especially on Xbox Live Arcade) will definitely find themselves in familiar territory here, with outlandish violence and bright colors taking up the majority of the palate in CC...
More Funny Games News
Ridge Racer Game 7 Reviewed FunnyGames, November 27, 2006Ridge Racer 7 racing game introduces some great new additions that make this the most significant update Namco's arcade-style racing game series has seen in years.
Bad: Most of the game's tracks appeared in Ridge Racer 6; gameplay won't be intuitive to those unfamiliar with the series.
Good: Great frame rate leads to a fast sense of speed; team-based online racing modes are neat and innovative; car customization and slipstreaming add new depth to the series.
...Ridge Racer's car design has always been really cool. There are no licensed cars in here, but the game treats its cars as if they come from a series of fictional manufacturers, with great names like...
Read complete Ridge Racer Game 7 review at:
www.gamespot.com
Wolfenstein Preview FunnyGames, August 4, 2008Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at:
www.atomicgamer.com
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