Funny News: Castle Crashers Arcade Preview
April 23, 2007:
Castle Crashers Arcade Preview
Castle Crashers is, by far, the most anticipated Xbox Live Arcade game of the year. It won the Audience Award at this year's Independent Games Festival, it features the work of the guys behind some classic flash games, and it combines the fun of Golden Axe with the graphics of Alien Hominid. Really, what more could you ask for? ...
...While this is all awesome news for fans of the genre, the real draw of Castle Crashers is undoubtedly the art style, which is entirely hand-drawn and smooth as silk. Fans of Alien Hominid (especially on Xbox Live Arcade) will definitely find themselves in familiar territory here, with outlandish violence and bright colors taking up the majority of the palate in CC...
Read full preview at:
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More Funny Games News
Funny Games (2007) The Movie FunnyGames, March 20, 2008Director: Michael Haneke
Writer: Michael Haneke
Genre: Thriller / Horror
Quote from IMDB:
"Back in 1997 German director Michael Haneke made Funny Games, a disturbing and thought-provoking thriller that toys with the viewer's place as a voyeur. In 2008, the re-make, also directed by Haneke, debuts with an all new cast and this time in English. The problem is that it is essentially a shot-for-shot, line-for-line, verbatim re-shoot. This makes watching this film pointless if you've seen the original, or unnecessary to watch the original if you're planning on seeing the 2008 version. And despite those pesky subtitles that often upset American audiences, the original's authenticity and casting is surprisingly superior."
Plot Outline:Two psychotic young men take a family hostage in their cabin.
Half-Life 2: Episode 1 Review FunnyGames, June 6, 2006If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
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