...The new tweaks in the game go from bland to broken to pretty awesome. Pitchers get a new feature with a fancy name adaptive pitching intelligence. What is this space-age George Jetson gadgetry? Suggested pitches. While standing on the mound, the game suggests a pitch to you it's not cumbersome or annoying, but it is not really as interesting as its name.
Also more sparkle than substance is the online game. Sony has considerably beefed up its online offerings, building in league play that can simulate a season with up to thirty online players, and updating rosters through the season. But the actual games themselves are spotty and laggy and that is the death knoll for a game that relies so heavily upon timing...
More Funny Games News
Spyhunter 2 E3 2003 Preshow Report FunnyGames, May 13, 2006Spy Hunter 2 is the follow-up to 2001’s highly popular driving action game
SpyHunter, and it will be shown at Midway’s E3 booth this year. The game is set to feature numerous gameplay improvements over its predecessor, as well as a host of new missions, enemies, and weapons. You will once again assume the role of Alec Sects, still fighting the evil forces of Nostra via your technologically advanced Interceptor. Now, however, Alec will have a partner in a sexy female agent whose background is shrouded in mystery. With the aid of this enigmatic agent and Leonie 2.0, an upgraded version of the Interceptor’s online computer, you will take on Nostra’s forces in fast-paced, action-packed driving combat...
Spy Hunter 2 will feature a brand-new G-8155 Interceptor, complete with upgraded transformations, snow and off-road capabilities, and a new advanced weapon and equipment system that allows you to customize the vehicle with weaponry to suit your personal style of play. New, upgradable weapons for the game
Read full story at:
www.gamespot.com
Alone in the Dark Review FunnyGames, July 14, 2008Many gamers are going to buy Eden Studios' Alone in the Dark and instantly take a liking to the game's all together different approach. The episodic format, the highly stylized cinematic set pieces, the HUD-free presentation, the first/third person gameplay, the 1:1 analog controls for two-handed weapons... there's a lot of forward-thinking stuff to latch on to. However, no matter how enthusiastic the gamer, all will eventually be given pause. Maybe it's a car getting inexplicably lodged in some invisible part of the environment. Maybe it's a needless death because the camera didn't catch up to the action quickly enough. Maybe, just maybe, the game will even crash and take with it any progress you've made in an episode. These problems will occur, and then most will pop up again. In the end, the gamer will ...
Read full review at:
www.ugo.com
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