...Quake Wars takes the Earth vs Strogg conflict seen in the second and fourth Quake games and fills out the backstory. While those previous games had you taking on the Strogg on their own planet, this one goes back to when the Strogg first invaded Earth. Now, for the first time, you'll play as a full-on Strogg soldier or as a GDF defender and will battle it out for control of the planet...
...The game is being created by UK developer Splash Damage under the watchful eye of id Software; previously, Splash Damage was simply a mod team, but later on they got the chance put together the multiplayer mode for Return to Castle Wolfenstein and then created the very popular free online shooter Wolfenstein: Enemy Territory. If you've played the latter game, then you know what you're in store for with Quake Wars. You see, unlike most multiplayer FPS games, Splash Damage hates the idea of having the exact same gameplay on...
More Funny Games News
Streets of Rage 2 Review FunnyGames, September 4, 2007While the original Streets of Rage always stood in the shadow of Capcom's genre-defining Final Fight, Sega's homegrown beat-'em-up series really came into its own with Streets of Rage 2. Released two years after the original, Streets of Rage 2 offered markedly refined gameplay and improved presentation, both technically and stylistically. The game was released on the Wii Virtual Console earlier this year, and now it's on Xbox Live Arcade with a few new bells and whistles...
...While there were minor differences between the three playable characters in the original Streets of Rage, they're much more pronounced here. Most significant is that each character has a special attack that effectively replaces the ability to call in an artillery strike from the first game, though even basics like run speed, attack strength, and how grapple moves are executed look and feel unique to each of the four characters...
Read full review at:
www.gamespot.com
Switchball Review FunnyGames, November 29, 2007The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.
Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...
Read full review at:
www.ugo.com
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