When they first appeared on the scene, real-time strategy games started off with the basics of harvesting resources, building your base, and eventually churning out an army of toy soldiers to beat up your opponents before they did the same to you. Times have changed. These games have become faster-paced and more streamlined, with better control layouts, prettier graphics, and in the case of EALA's upcoming sequel, they have scout dogs and parachuting bears. Yes, Red Alert 3 may look like Command & Conquer 3's wackier cousin, but as we saw from our exclusive hands-on time with the game, there's also a finely-tuned and deep strategy game within. We had a chance to see and play the game, as well as get an exclusive first look at the all-new Empire of the Rising Sun as well...
More Funny Games News
Review: Diddy Kong Racing (Nintendo) FunnyGames, February 27, 2007...Diddy Kong Racing is all about using miniature go-karts, stunt planes and inner-tube hovercraft to win races and defeat a giant space-pig (your life is now enhanced with this knowledge). If someone gave the Muppet Babies some Power Wheels cars, you would pretty much have Diddy Kong Racing...
...Remember when you got Mario Kart 64 and played the hell out of it, then you checked out Diddy Kong Racing because Mario Kart was so old? But you and your friends would still rather play Mario Kart 64 any day of the week? That's the same feeling you'll get with Diddy Kong Racing DS. It's great filler if you need a change of scenery, but still a distant second behind Mario Kart DS...
Read complete preview at:
www.gamerevolution.com
Infernal game review FunnyGames, May 28, 2007...The majority of this game is shooting. The visuals in this game are pretty impressive at times, but this one still winds up being a bore almost from the start. The action is just plain dull, and your enemies are about as stupid as they can get. Enemy soldiers rattle off the same stupid lines over and over, while the otherwise interesting music gets drowned out by the same rock tune every time a fight starts up...
...The game runs through a list of both old-school shooter and modern day action game stereotypes as well. From the Heaven/Hell story to fairly standard boss fights to my favorite part, the key-card hunting, you'll find that this one is highly derivative. Sure, the physics system and lighting and textures are pretty nice if you've got a PC to handle that stuff on, but they don't really do anything for the actual game. The story starts...
Read complete story at:
www.atomicgamer.com
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